© Mol Smith 2008

Mols Animated Props for Poser 4,5,6,7 & Pro

V1.0 Rain and Snow


   

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video examples

 
 Please at least read the sections under Props and then Poses before anything else.  
     

TIP: You could send this file via a shortcut to your desktop so you can access it easily later when working in poser!
A bigger Tip: How to create your own figures and props using Google's Sketch-up Free program and make them Poser-ready!

See Here!


     
Welcome

Many thanks for purchasing this product. Just a quick plug here: if you like this one, you may wish to check out my animation tool kit for V4 and my animated expressions - all at renderosity. Thanks. Not certain how familiar you may be with animating in Poser, so I have included a few tips here for animating in general. Most of my advice centers around the use of the Graph Window and Animation palette. The better your use and understanding of these, the easier it will be for you to animate with a degree of ease.


Poser survives because of the people who hack behind its original capability. The poser community is about learning as you create. My help file here supports this group-learning and cross-inherited talent. Most Poser users understand this and grow with this hidden knowledge as they create!

Mol


About

This set of animated props for Snow and Rain enable proper 3D animation of a few of the weather elements. One could create a set of props, which perform as 2D objects on a 2D plane, or a set of planes, to give the illusion of depth. This would be fine for still image rendering but not so good for animation and movie production. With these props, when you move the camera around or rotate your scene, the props have proper dimension and still work. The downside is they are not very good for still-image rendering - thus they have been deliberately aimed at the movie-makers and animators in the community. Also, due to the need to reduce the number of vertices and faces in the figure geometry, the figures themselves, for example the individual rain drops, will have non smooth and holed surfaces when viewed in Macro. This will not be an issue when the figures are animated.

 
Props

Many thanks for purchasing this product. The props in the package are all figure props - that is, they are located in the figures menu of the Poser side bar and behave as posable figures. This means each figure-prop has a body and an associated prop. When using the figure props, it is best to select the associated prop from the menu rather than the body element. See below - Fig.1!

In the display window, you select the figure and then the associated element. In the case of my animated figure props, you will select the non-body element of any figure-prop. When you delete a figure-prop, be sure to delete the prop element AND the BODY ELEMENT too!
 

Fig. 1

 
Props and Poses


Each figure-prop has a set of one or more animated poses associated with it. The figure props are in the FIGURE folder, and the poses are in the POSES folder (as normal). You must be careful to select the figure sub-element (not its body element) before applying the pose to it. You must also be careful only to apply the correct pose to the right figure prop! To assist you, all the figure-props and their related poses are colour-coded with a small colour square in the thumbnail. See Figure 2 below.

 
In the Side bar, you can see a small colour square to the right of the upper border in the thumbnail of the figure-prop. Only poses which carry the same colour square in the Poses thumbnails should be applied to the figure-prop. So, in this example, you can only apply the 'sec heavy rain' pose or the 'sec heavy rain' to the 'heavy down pour 'figure-prop, as they all share a yellow coded square . But you cannot apply them to the 'light fall' figure-prop because it is coded blue.

Most of the Poses (not all) are 2 secs long. You can increase the animation quite easily to any length you like but you need to read about how to do this properly - especially if you do not do a lot of Poser animation - in the appropriate section below. See
How To!

My figure-props come in Low-Res and Hi-Res options. Since the props are real objects with meshes and many facets, despite the fact they have been optimised to keep the vertices count small, you may find your PC is not quick enough to render the animations in a suitable time, unless you use the low-res figure-props.

My pc is fairly average in power and speed and the hi-res figure-props have performed well on my computer, but you need to try both the low-res and hi-res figure props to see what's best for you.

Note: You might inadvertently try mixing color coded poses to inappropriate colour coded figure-props and find some of them actually work. Good luck to you, but remember it is best to stick with the colour coding process for ease of use.

Fig. 2



Ideally, you should use the low-resolution snow and rain figure props for PREVIEW renders when your final video is only a quickie and not a full firefly or Poser Full render video. Needless to say, the
hi-res props are more suitable for professional full video rendering.


Poses


Please read the
props section before reading this.

After loading any of my figure-props, you can animate it yourself or start with one of my animated poses and alter it afterwards if you wish.
You should understand a bit about animating, especially with respect to a knowledge of the animation palette and the Graph window. My poses are started and ended with a break-spline element. This allows you to apply an animated pose, add one more frame, move to that final frame, and apply the pose again to build up a repeating cycle of rain or snow fall. Should you not add another frame and move to it before repeating the apply pose, you will interfere with the previous set of frames and probably halt the animation.
Take a look at the How To section to see exactly how to build up animation times.

After applying a pose, you may wish to move the swirling snow, the pouring rain, or resize them, depending on your scene. The quickest way is by using the graph window and moving the points on the x,y,and z trans along the time line. Just in case you are not familiar with the graph window, here is a very brief head's up on using it.

Fig. 3 The Graph Window

[1] - The element you intend to adjust. In this case the associated prop (not the 'BODY' ) of one of my snow figure props. we are using the window to adjust the movement in the y-axis - called y-trans here for 'y-translate' [2] , which in most cases is down the screen top to bottom. The time-line of 60 frames ( at 30 frames per sec) is indicated by the numbers 1 to 59 above the window. You can use the slide-bar [3] to move along the graph window or pull on the tiny nibs at either end [10] to reduce the number of frames visible. The diagonal red-line [6] represents the behaviour of the y-transition of my snow. It is starting high [4] and moving down towards the ground [5]. If we put the cursor over the last little notch at the end of the red line and left-click - moving the mouse upwards, the red line will follow. This will have the effect of causing my snow to fall less down the screen at the end of 2 secs than before. You can use the mouse to move the green line left and right [7] which will also move the frame viewed in the preview window to help you see what is going on. Two important controls are [8] and [9].

It is best to hilight all the frames - by holding left click mouse at the left-most( frame 1 vertical white line) and moving the mouse to the right most (frame 60 here) vertical white line, before letting go. After they are hilighted, click the control [9] to make the animation transition linear. This is almost always the best mode for animating elements in poser. You can use control [8] to break the continuity of the animation, which is best done at the start and end of my poses in this set.


 

Scaling up one of my figure-prop's will give the illusion of the snow or rain being closer to the observer - the front of the screen!

     
Textures

   
I struggled with the textures, especially for the low-res rain. The problem is what angle, what light set, what elements and colours will lay behind my rain in your poser compositions? So, after many days experimenting, I defined the least confusing, and most optimised textures for both the low res and hi-res rain - yes, the snow too. But hey... you can always drop into my materials folder by selecting the materials top tab in Poser, and try some of these alternatives, if my defaults don't look good for your composition. See below! Or play with the materials and create new textures... even sell them on Renderosity!
The main thing to remember, and I am repeating this, I know - is to use the low-res props when you intend to produce a quick video in Preview mode. Use the Hi-res figure props for pro-videos rendered in firefly or the Poser non-preview render engine.




Oops...
One more for low res rain texture to choose from...
   
I have not shown the snow textures but a similar set of criteria and results are obtained.
   
How To...

   
     
...use the various rain and snow poses.

The important thing really is the scale. If your video part is a close-up of a figure, say V4, then you need only use a small scale pose. My poses contain a scale content too! If, however, you are far back and video-rendering a large scene, a city for example, then a massive or wide scale pose would work better.


...create a Blizzard

I have included one blizzard pose for you. The principle is, load a snow-figure prop, set a key frame, add say 90 frame, go to the end frame and rotate the snow figure prop around its x,y,z axis and set the . This ensure the snow spins widely between frame 1 and frame 90.


...use the three single snow flakes or the large single rain drops

These well-defined snowflakes can be added in the foreground and animated using one of my poses or by you animating them directly. They are intended to be used sparingly to create an effect of snowflakes drifting through the scene as in close-up with respect to the viewer. The same principle applies for the large rain drops.


...build up a longer animation sequence animation


Since most of the included poses only animate the figure props for 2 secs (at least 1 exception exists to this) you will need to understand how to extend your video by repeat-loading poses at every 2 sec interval.


...use bump and displacement

My rain and snow do not use these. So if you render with displacement on or off - it does not matter.



Problems

Can't see rain or snow after loading figure:
use a darker background.


Rain looks too bright when viewed from the side or front, especially low-res rain:
adjust lights to different angles, use materials to load darker material from my mats library.

Rain shower too small to cover scene:
scale up using the scale control. Ensure the increased scale is carried through linearly in the pose or apply a mid-scale or wide-scale pose to have this done for you.
     
Tips

   

TIP1: You could send this file via a shortcut to your desktop so you can access it easily later when working in poser!
TIP2: To delete one of my figure-props, select 'BODY' and delete that, otherwise you will have to do two deletes for each figure-prop!
TIP3: Scale any of my figure-props bigger to suit your scene and animate the x,y,z trans to create your own animated pose.
TIP4: Apply several figure-props, and their poses to your scene. Scale them, twist them, mix them to create new weather situations.
TIP5: If you are creating preview videos, use the low res props as they are fast and create a good rain or snow impression.
TIP6:
Create a meteorite shower by scaling up the hi-res rain and moving your camera close-up to follow the shower.
TIP7: To Animate a figure-prop manually, apply a pose to set scale, then apply the CLEAR pose.


TIP8: Make a Bomb Blast
Load one of the low-res snow figure props. And 30 frames. Goto frame 1. Reduce the scale of the prop to a minus figure. Go to frame 60. Scale up the prop to 10000 or bigger. Open the graph window or the animation palette and ensure the scale timeline is set to linear.
Select the figure-prop (not its body) and go to material and apply a red, yellow, or flame procedural from the default materials in Poser.
Render the video in firefox. Hey presto- shrapnel! You might need to add a flash, and hey - maybe I will include that in my next set of animated props!


I haven't spent a lot of time on this to polish it, but the quickie I did to explore the idea with give you a guide to doing it better.



Google Sketch-UP and making Poser Mesh Objects (Props) Free and easy. Save hundreds of dollars!

You need the following:-


Download them and follow through the rest below...


Use Google Sketch-up to create your model then export it as a 3D model. The free version of Sketch-up only allows export as a KMZ file. Choose the option for GoogleEarth 4.0

Use Unzip to extract the files from the .kmz file. This will deliver a .dae file and some texture files into the unzip folder.

A .dae model is a new cross-standard, cross-platform 3d model file format. Alas, Poser cannot import this, but hey... good news - MeshLab can.

Open Meshlab and it will ask you to open a model file. Select the .dae file you just extracted, and wham,Zam, thankyou mam... it loads into Meshlab. You can use Meshlab to adjust some aspects of the model, but the essential thing is this, Meshlab will export that model as a wavefront object file (.obj) or a 3Dstudio file (.3ds) which you can import into poser. You may need to play with the textures a bit afterwards but at least you have been able to create a 3D object for Poser without paying a dime for 3D modelling software.

Great!

mol