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Using the Animated Poses with a clothed V4 One of the problems with animating the V4 figure is when she is clothed. Even with conforming clothes (best to use these) moving the figure often results with parts of the body mesh/geometry poking through the surface of the clothes. There are several ways to fix this, but first let me show you and example. |
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In the screenshot on the right, you can see the final frame of my CROSS-ARMS animated pose when applied to V4 wearing
the schoolgirl dress. Parts of the underlying body have poked through near the collars and shoulders {A}.
Her right hand fingers, which would sit perfectly well on her naked arm {B}, now poke
into the clothes, and her right arm intersects unconvincingly with the dress bow {C}. The first thing to do is to try the various morphs provided by the Clothes Figure Creator {D} to see if varying these values along the animation sequence can clear the problem. Sometimes you can clear issues this way. The fingers poking through the clothes are quite easy to adjust manually in the Graph Window, but when you can't use the clothes adjusting morphs to fix the problem, what do you do? The answer is to create your own mini-morphs to fix the holes. It is not as hard or time-consuming as you at first think. Anyway, I am going to show you how to do that simply here. Follow the Images below as they explain more readily than anything I can write here! |
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Copyright: Mol Smith 2008 UK www.onview.net
www.molsmith.net www.v4-ultrareal.net