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When I applied the pose, I ensured Inverse Kinetics was switched on for both the left and right leg. As I now wish
to move V4 via her Hip coordinates, I need to turn off the Inverse Kinetics. If I don't do this and attempt to
move her hip, the feet will try to remain where they are. The images on the right show how to turn off Inverse Kinetics. Once this is done, you need to ensure the video sequence is positioned at frame 1, the first frame. You can use the video button (see beneath) to effect this. ![]() |
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We will move her in the z position first and then the x position. In the screenshot below, I have rotated the main
camera around and come away a little it so I can see where the box is relative to V4. I put my mouse cursor over
the parts of V4, until the hips outline lights up and then I click and hold down the left mouse button. I make
sure I really have grabbed her hip and not something else, like her hand or part of the outfit she
is wearing, and then drag her over to place her close to the box. This way though upsets the
Y values which is going to create more work for to put right afterwards, so lets not do that. Instead, once
the hip is selected, use the Hips trans dial to move V4 backwards to the box! The screenshot on the right shows the result of spinning the Z translate dial. V4 has moved back much closer to the box (well at least the fist frame of the sequence anyway, for now), and all the rest of the keyframe values have not been disturbed. Also, because we used the dial to move her instead of dragging her with the mouse, I am assured that the Y tans values (up/down) for her hip have remained intact for the whole 80 frames too. She may not be exactly where we want her to be in the Z axis yet but we can always re-adjust the Z translate value for keyframe 1 later, after we have moved her in the X axis. So lets turn the camera around and spin the dial on the X translate value to move her left (as viewed from the front) so she is standing just in front of the box... |
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Here is a screenshot taken after I moved V4 in the X axis.... | ||||||||||||||
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